Bellow you can find a step by step process how to build an app into Microsoft Hololens.
There are a few preconditions: developer mode in your glasses must by on, it’s good to know your glasses IP address, you need to have a few SDKs installed in your computer and also you need Unity software for hololens and Microsoft Visual Studio 2015 Update 3.
And finally after spending a whole day by installing and configuring all enviroments you can start building a simple app for your Hololenses ;o)
UNITY
Scene – place a 3d object into the scene ;o)
- It’s a good idea to place the object exactly in front of the Main Camera – that way you can place the object in the room in the actual glass position
Scene – Main Camera
- Camera – Clear flags – Solid color
- Background – #000000 (Black)
Building setting
- Windows store – switch platform
- SDK – Universal 10
- UWP Build type – D3D
- Build and run on – Local machine
- Unity C# Projects (checked)
Player settings
- Other settings
- Virtual reality supported (checked)
- Virtual reality SDKs – Windows holographic
- Virtual reality supported (checked)
Unity Build Settings preview:
Microsoft Visual studio
Solution Configuration:
- Release
- x86
- Remote machine
- Debug -> Start Without dDebugging / or CTRL + F5
- (deployment) start without debuging
Remote machine configuration
- Select – Universal Windows project (not a entire solution)
- right mouse click -> Properties
- Debug Tab
- You can see remote machine IP address
- Authentication mode – Universal (Encrypted protocol)
- Debug Tab
- right mouse click -> Properties